A sorting game where the skill is recognition and routing
Clean the Game Room scatters boxed game cases across a room and asks you to return each one to the shelf matching its genre — as fast as you can, before the room gets out of hand.
That one sentence is the whole design, straight from the official description. There is no combat, no currency, and no build crafting to optimize; your score is how quickly and correctly the room gets organized. The loop decomposes into three skills: reading a case title and recognizing its genre, knowing the room's shelf layout so the walk between cases and shelves is short, and handling the carry system — you can hold several cases at once, cycle between them, and place or drop the selected one. The guides below cover the loop and the inputs; the game case reference covers the part nobody can fully document yet, because the game has never published its case list.